【USR Hub】Playful by Name, Promising a Joyful Life in West Taipei - Management and Practice of Playful Urban Marketing - Application and Practice of Virtual Reality in Elementary School Exhibitions

With the continuous advancement of technology, Virtual Reality (VR) has gradually become an innovative tool in museum exhibitions, offering audiences a completely new interactive experience. This article will explore the application scenarios of VR technology in museums, practical cases, and the impact it brings. **Cost and Technical Barriers**: Developing high-quality VR experiences requires significant investment in both funding and technology, which can be a challenge for small to medium-sized museums. **Equipment and User Experience**: Using VR equipment may require some technical knowledge from the audience, and some may experience discomfort (e.g., dizziness) due to the equipment. **Content Updates and Maintenance**: VR content needs regular updates to maintain its freshness and keep up with the rapidly evolving technology, which places higher demands on museums' resource allocation. As VR technology continues to develop, its application potential will become even broader. In the future, museums can combine Artificial Intelligence (AI) and Augmented Reality (AR) to create more intelligent and diverse experiences. Moreover, through interdisciplinary collaboration, museums will be able to attract more visitors and further enhance the effectiveness of education and cultural dissemination.

Implemented by Center for Teaching and Learning Development
Date: 2024/11/12



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